“Prepare to face my divine judgement”
I had a rather huge RPGmaker phase growing up. Games like Ib, Misao, Mad Father, were incredibly popular in the online circles I frequented and it helped that a lot of the famous players at the time were playing through each one. I never really had the courage to check them out myself as horror as a concept scared me way too much, but something about them always fascinated me, and now that I’ve sat through and played through a decent amount, I come to appreciate just what this era of online works brought to the table. OFF is one of these games, arguably one of the most popular next to Yume Nikki and one that I always had a fascination of, but never really played. I decided I had enough and finally installed the original release, ready to see what I had missed throughout the years. All I knew about it was the main protagonist, The Batter, and nothing else so I was excited to see what this game had in store for me. What confronted me was a moral dilemma that even now I find myself struggling to decide the right answer.
I suppose I’ll get into the gameplay first as OFF as a game is rather boring to play. It’s very standard RPGmaker combat where you just spam your hardest hitting attacks against every enemy, healing occasionally when you need it, with no real challenge behind anything. Every combat encounter feels the same and the new moves you unlock just become the default to spam to get out of these encounters faster. It also uses the ATB system which, while I prefer it in most RPGS, feels a little miserable to play in OFF due to the repetitive nature, making it more a slog then it could have been, and making some of the more combat focused encounters draining. The puzzle solving isn’t too complicated either, mostly involving you finding a sequence of numbers you write down in order to get past a locked gate with not much variance to it. Expiration is pretty bare bones too, optional pathways are really obvious and most chests aren't that hard to find spots so getting what you need isn’t some monumental secret searching task. This is not the appeal of OFF though, and isn’t the reason why I find myself so fascinated with the game even now. OFF stands so high for its incredible use of story telling and the esoteric nature of everything behind it.
Art style wise, OFF is certainly unique from other RPGmaker games releasing around this same time. While most were pretty straight forward with what they wanted to tell, beside Yume Nikki, OFF is incredibly esoteric in its world design and characters and piecing together what OFF is truly about is the main challenge of the game. Every area you explore here is a mess of utter chaos with no real sense of right or wrong behind anything. There’s a natural formation to everything sure, but the reason why it’s all there and the logic behind it all is so otherworldly and out there that even piecing together how it all works is a challenge in itself. The soundtrack adds to the strange feelings as well, which while incredibly catchy (especially that battle theme), are also unlike any tracks I’ve heard in a game before. It’s this strange mix of Jazz and Atmospheric that blends together into a chorus of music that leaves me distributed and uncomfortable during most of my playtime. Something doesn't feel right here, something feels incredibly off, and I’m left horribly disoriented and confused the farther I get into this game. Why am I here? What is this purification business I’m doing? What are these Spectres and how did they come to be? Who the hell is this Batter I’m playing at and what’s his true goal at the end of all this? These were questions that constantly plagued my mind as I fell deeper and deeper down the rabbithole, and while I believe I have a good idea of what it’s all about, I still have lingering doubts on if I missed the full picture.
OFF has you playing as a mysterious being simply known as “The Batter” who is tasked with exploring the various zones and “purifying” them from violent ghost creatures simply called Spectres. Aiding you is a mysterious cat creature simply known as the “Judge”, and from there things follow the same overall structure. You go to each zone, solving various puzzles along the way, and eventually confronting the ruler of each, simply known as the judges, in order to win. Do that 3 times and you gain access to the final zone, letting you defeat the ruler of everything and finally bring purity to the entire fabric of reality. This world is a creation of chaos, every zone has its own sort of problems whether it be the workplace abuse the people suffer in the 1st zone, the bouts of insanity from the utter boredom from others in the 2nd, the addiction to the substance of sugar and the mental decay that comes with it in the 3rd, nothing here is peaceful and the world feels like it’s slowly collapsing in on itself with the spectators not doing much to help. The world is incredibly bleak and surviving in it can seem like a rather fragile task, and for a lot of the game you can see the Batter as a creature of mercy who is simply trying to free the world of its endless suffering. Yea of course I’ll kill the corrupt ruler of zone 3, he allows his works to suffer addiction and ignores the problems with his zone. Yea the queen has to be the true threat here, she enabled all of this to happen and clearly doesn't care to step in herself and fix what disaster she brought. I’m the hero in this story, I’m the force of good, and my role as the puppeteer is for a just cause that serves to free the people from the endless suffering that plagues them! At least, that’s what I thought at first.
It’s after you beat the third boss that things start to get complicated. The Judge there urges you to go back and explore the zones that you purified, claiming you have brought upon them an existence of death, causing more problems there than you started. My curiosity got the best of me and I decided to head back and see if there was any semblance of truth behind what he was saying. I stepped into Zone 1 and found it a wasteland with 0 life left over. “Purifying” isn’t just getting rid of the Spectre’s, it’s getting rid of everything, no matter who they are, doing whatever I can to achieve this goal. Walking through these barren wastelands is a disturbing feeling, with the music being a chorus of distorted voices and strange sounds that haunt you as you explore each area. There’s just you and the guilt of what you have just caused, and the game started to make me question if it was worth pushing forward if it was just gonna end with the eradication of everything. Wanting more answers, I pushed through to the final area, The Room, with my sense of justice thrown out the window and my opinions on the Batter falling more and more.
It’s this final area where the truth of everything behind OFF comes to play, and where you start to begin to see what everything has been all about. It’s presented in a rather esoteric way though, and it took me reading through a lot of the lines again and replaying a bunch of scenes with new context in order to maybe gain the full picture. It all starts with a baby known as Hugo, a being possessed with the power of a god who created the world of OFF with the infinite abilities of creation he possessed. Feeling rather lonely in this world though, not helped by the fact his parents had separated at a young age, with his father being incredibly distant and only reading a comic to Hugo occasionally, he decided to create new “parents” of his own, leading to the creation of The Queen and The Batter. The Queen and The Batter were polar opposites in their belief, with the Queen believing in the continued existence of everything and ever longing for peace, while The Batter believed in "purification', keeping everything in a certain state of being and pulling the plug when things begin to breach that boundary. It’s these clash of ideals that causes The Batter to set off on his own journey, ultimately abandoning Hugo and leaving the world to its eventual fate. During this disappearance, The Queen appoints 3 different judges to watch over the zones, urging them to create everlasting peace in each, with each one doing what they thought was best to accomplish this. Life was peaceful, however things slowly started to turn to chaos as the citizens began to lose their mind as each zone slowly began to fall apart. It’s from here where things begin to get worse and worse, with Hugo eventually getting sick and facing an eventual demise, and the appearance of beings known as “Spectres” that are killing everything in sight with no rhyme or reason behind it. It’s this spiral into chaos and despair that prompts The Batter to return, believing things have finally gone past the line of purity, and deciding to end things himself, believing there was no hope left for this dying world. He kills The Queen, violently murders Hugo, and sets off to turn reality “off”, erasing existence entirely believing his goal just. It’s before this final moment where The Judge pops up and deems you a being of pure evil, asking us the player to side with him in order to put a stop to The Batter’s reign. You can either choose to save the world or doom it, and this choice is what made me sit back and reflect on everything I had done, ultimately coming to the conclusion that perhaps The Batter had a bit of a point in his crusade.
If you take things at face value and ignore the nuance behind it, it’s pretty easy to assume that The Judge is the correct choice, with the only appropriate end for The Batter being his demise. I originally felt the same here, especially after the brutal murder of Hugo, and I saw the Judge as 100% morally right for his choice of ending The Batter’s reign. When I sat back and started to examine it all and truly piece together what OFF wanted to tell, I realized that the judge may also have been too rash in his decision. I think the main issue with The Batter that puts him in the villains category is his instinct of ignoring the nuance in everything. The Batter sees everything in black and white (reflected by the color choices the game goes with) and deems anything evil a Spectre, hinted really early on when a citizen calls their judge evil with The Batter immediately deeming them a spirit, despite the citizens insistence that The Queen would never hire a Spectre. That’s all The Batter could see, he had no way to distinguish between who was a Spectre or not, simply basing it off who he saw as evil in the moment. Violence had to be the end goal here, there was simply no solution to them, and any time that viewpoint could be challenged, they pressed on and continued doing the only thing they really knew what to do. At the same time though, is his end goal truly wrong? OFF as a world is on the verge of dying, Hugo the literary creator of everything is nearing his end, and every zone is an utter hellscape devoid of any peace, it’s not hard to really see things as beyond the point of no return. You can have hope that things could be fixed, but that depends if you think that can ever happen! Is it wrong to end a world of eternal suffering, or should you have a constant belief that things will get better, that things will eventually fix itself? When you beat the game as The Batter, things simply end, reality ceases to exist and that’s it, nothing is left to thrive. If you beat it as The Judge, you see him wandering a dead world, with only 2 or 3 survivors left over to suffer an endless fate of loneliness before the eventual collapse of everything surrounding them. I can’t really depict either of these characters as pure in their intentions, I think both failed to uplift the roles placed upon them, and ultimately it’s their fault things turned out the way it is as much as it is The Queens. I think both have valid points behind each other’s causes and ultimately it’s up to what your view points are in order to determine the fate of this world, and I find that moral dilemma to be incredibly interesting, it really made me question everything I had been doing and in a way making me an accomplice to every decision made.
It’s these choices that made me fall in love and be so invested in what OFF wanted to do in the first place. It wants to challenge your moral standing in everything, it wants you to really sit back and think about the kind of person you want to be and whatever you can see behind the veil of black and white everything can so easily come across as. It’s fair to see The Batter as a pure villain, and I can definitely see why someone would have this understanding, hell I even did at first, but to only have that take ignores everything OFF was trying to tell you in the first place. It’s fascinating going through old threads about the game when it exploded in popularity and seeing people’s reactions to the ending, and it seems this was one of the first times a lot of people online were directly challenged by the view points a game presented at them. There are games nowadays that make you question these decisions out there, but I don’t think a lot has really nailed it as well as OFF did, especially with the way it forces you to make these choices and engage in the world itself, literally establishing you as The Puppeteer who aids The Batter in their endless quest of violence. It is a fascinating take on someone’s morals and it’s ending and the way it challenged me will sit with me for a long time. I’m glad I finally gave this a shot and I’m mad at my younger self for pushing it aside throughout the years, this game really is something special. I can fully understand why this game has the beloved status it has nowadays, and I’ll be reflecting on my decisions for a long time.




